It all felt like a missed opportunity with huge potential. Of course, you also had the aforementioned half-baked “truth behind the myth” units such as centaurs (which are disappointingly only men on horses) and others. The light melee units ars essentially the game’s replacements for cavalry units. The game compensated for the lack of cavalry by having three different types of melee units (light, medium, heavy) of varying speeds. They were usually used to pull chariots or for generals to ride on. Yes, due to the game’s setting of the Bronze Age, the Greeks didn’t really use cavalry units in history. Oh, and another massive problem in 2020’s A Total War Saga Troy (which stemmed from another new mechanic) was the lack of cavalry. That’s a whole new dimension of diplomacy since you can take advantage of a faction requiring a certain resource in order to push the negotiation in your favour. You can participate in barter agreements with other factions to get more resources that you lack or require. Traditional trade agreements? Those are gone too, so you can’t just stack a bunch of trade agreements and rack up money passively that way. Now, you didn’t have to only worry about food and gold like in previous games, but instead, you’ll have to work with finite resources while building your empire. This added more depth and complexity to the game’s economical and diplomacy systems. However, the biggest changes to the core Total War formula unique to A Total War Saga Troy was dividing one financial in-game currency (gold) into several different resources like food, bronze, gold, stone, wood, and more. In actuality, not only was A Total War Saga Troy optimized and smooth, Creative Assembly did a lot of work in re-introducing the best of what came before and refining them even further including the improved diplomacy system and legendary heroes from Total War Three Kingdoms, as well as fantasy elements with Greek gods providing buffs and benefits to the addition of mythical creatures as playable units à la Total War Warhammer. This was a bummer because the game was surprisingly stable and almost bug-free at launch, something that would have been unthinkable for the company that launched Total War Rome 2 in such a broken state back in 2013. It ultimately didn’t work as well as it should have, feeling like the game compromised on too much. It felt like the developers wanted to try and hit the middle ground between history and fantasy. The biggest problem with A Total War Saga Troy at launch was how half-baked the concept felt. Well, I’m here to answer both that question and whether or not historical Total War fans should even bother with this game. If you’re one of the seven million players who redeemed the game for free on the Epic Games Store but have since dropped the game, I’m sure you’re wondering whether the game is even worth returning to even with all the expansion and new content. Now, about a year later, I’m returning to A Total War Saga Troy with not only the game’s new full-on fantasy Mythos expansion but also after a year’s worth of updates and patches. I would also like to clarify that I played A Total War Saga Troy when it launched on Epic Games Store last year, but it didn’t take long before I went to the older Total War titles. I’m explaining all this first so that you, the reader, will have an idea of my background as a Total War player before delving into this review. To this day, my favourite Total War games are Total War Rome 2 and Total War Attila. As such, I was never a fan of the fantasy elements introduced in the Total War Warhammer games or even the over-the-top legendary heroes featured in Total War Three Kingdoms. I’ve admittedly always been a fan mostly because I’m a huge history buff, especially when it comes to matters of war and conflict. I have hundreds or possibly thousands of hours across many Total War games, so trust me when I say I’m no newbie to Creative Assembly’s Total War franchise (you can even check my Steam profile for validation). If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here.Genre: Strategy, Real-Time Strategy, RTS, Turn-Based, Historical, Fantasy Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Giveaways and contests must be approved beforehand by the moderation team. No politics allowedĭon't derail threads with off-topic memes or controversy. WH3 Introducing the Spring ChampionshipĪll posts must be related to the Total War series.Post your strategies, thoughts, links and reviews here. Click here to set your flair! Welcome to /r/TotalWar!Ī subreddit for all of those who love the Total War series.
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